Campaign Update

Not that anyone probably cares but I thought I'd update what's been going on in my current campaign and my thoughts about it.

Phandelin

So I ran the players through the Lost Mines of PhandelverThe Dragon of Icespire Peak. The two starter campaigns go together well and by using both you can dump the lamer missions (or merge them into other missions) and still have plenty to work with. 

They enjoyed all that but then when it was winding up I put it to a vote. Keep going with these players or write up new ones and start fresh. We'd started with the Basic set and thus had limited Race and Class options, I thought they might appreciate having more options. But not they all voted to continue. I did allow one Elf Fighter to become a Ranger and allowed everyone to pick Feats. Its rules as written mostly so I sucked it up and let them pick the feats they wanted. I've decided Feats are overpowered and I won't use again.

So then I had them vote on what they wanted to do next. Stay in Phandelin (in which case I'd use the Shattered Obeliks levels to continue their journey, or leave Phandelin. They all voted to leave. They were a bit sick of the place. 

Storm King's Thunder

So I looked over different adventure options. We were playing on Roll20 and I wasn't super-confident with creating for 5E yet so I bought Storm King's Thunder. The first chapter takes the players up to 5th level and tells you how to segway over if you come in from another module which seemed perfect at first. I took the Dripping Caves map for later use and plugged on. The next part of the adventure is a Giant attack on one of three cities, GMs choice. I decided to mix things up and have the Hill Giants attack Phandelin. That would make a nice send-off to the little village and if things got tough the PCs could retreat into the dungeons/redbrands hideout. 

The party stood their ground and defeated the Giants with missile fire before most of them got close enough to do anything. At this point Storm King's Thunder has a bunch of mini-quests that all seemed stupid and took away any sense of urgency regarding the giants. So I invented a Giant Attack on the nearby city of Leilon and had a small  number of giants holding civilian prisoners in that Dripping Cave map mentioned earlier. When that was done I bought Against the Giants and used the Steading of the Hill Giant Chief module. Players enjoyed the sneaking around aspect and avoided any true combat with the Giants in that one. 

Some time in Neverwinter

Then I bought White Plume Mountain which I don't think anyone really enjoyed. Too funhouse and the magic weapons are overpowered (players liked that). 

One player wanted to get into faction fighting so they went to Everwinter where I had had to make up pretty much everything which was fun as I was tired of prepared modules. I had different factions after the Magic Items attained from White Plume Mountain. Blackrazor was a family artifact stolen from one characters asshole Uncle recently and that Uncle wanted it back and would be sending envoys and eventually a small army to get it. Crazy water-gd cultists wanted Wave and attacked to get it, but eventually a small cult started to form around the player possessing the thing (still figuring how I'll work that one out). Dwarves wanted Whelm and put a bounty on it. That player, a Paladin, in a moment of actual true role playing gave the Hammer back to the Dwarves and earned their friendship.

They met up and helped the rebel group in town, the Sons of Alagondar. They dealt with the conniving Lord Neverember. 

They cleaned out terrorists from the Moonstone Masks place and got semi-safe and free room and board for a few weeks. They cleared out the Castle Never, killing a Lich and minions took that over as a place to stay short term. They attacked the Temple of Tempest currently occupied by Red Wizards and broke the Red Wizards power in the city. When that was done they learned Lord Neverember had been assassinated and that evil Uncle had entered the city with a small army looking for Blackrazor. The cousin met secretly with the party, planning to betray his Uncle. 

They found the Uncle had some kind of psychic connection with his old sword Black Razor and used that to feed false information to the Uncle. They arranged to meet in the cemetery but the players double-crossed the Uncles double-cross. They killed him. Then brought him back to life so the PC with Blackrazor could kill him again and suck his soul out. 

At that arranged to put a puppet on the throne of Neverwinter. They traded control of Castle Never for proper ownership Cloak Tower on the East edge of town which I found to be vacant. And they got a bit tired of fighting against factions, for now.

As an aside Wizards has blown it with Neverwinter. They should have the place mapped out and updated for 5E. Most of what I found was all 4E related materials. I mean the movie took place in Neverwinter, why didn't someone think to release a Neverwinter setting book at the same time? I found some nice maps but it took a bit of looking and everything had to be imported into Roll20 because Wizards would rather make shitty adventures than useful products.

Back to Storm King's Thunder, Sort of...

After hearing from the Harpers that the Hill Giants were trashing the countryside and taking hostages to their queen to eat the players went into the wilderness to hunt them down. They fought a few small groups near Neverwinter, then went after a group with hostages and destroyed it. Then they learned a large group of Hill Giants had been destroyed in battle by human cavalry and wounded groups were about trying to work their way to their home base. They decided to use guerrilla tactics and kill Hill Giants in small groups, letting a few Giant allies escape to tell the tale and fill the Hill Giants sleep with nightmares.

Then a battle near Grudd Haug left the possessor of Blackrazor flush with hit points sucked from dead Giants. The group decided it was time to raid the place and do some damage, and that's where the campaign is currently.

Note the map of Grudd Haug is significantly better than the Hill Giant Stead from G1 but I find the over-arching plotline of Storm King's Thunder to be lacking and full of holes the GM has to fill in. I'm considering changing things up but I'm not sure how or where. i do think if I go with the Storm King's Thunder plan I may have them go after three Giant horns instead of just one. That'd be more interesting at least. We will see.

So to recap, I enjoyed the low level stuff in Phandelin, mostly. Didn't really like the way 5E handles things above 5th level, especially if you consider feats. I really liked the urban/faction play we had in Phandelin but think WotC wasn't a lot of help in that regard. I like a few of the maps in Storm King's Thunder but think it's not terribly well put together as a campaign. And I'm ready to dump 5E entirely and go for Shadowdark when this campaign is over, but we'll see.

Tremors Meets Shadowdark

 I've always loved the Tremors series (although I haven't seen the TV series, I didn't even know there was one until recently). I even love the later installments. Burt Gummer is a great character, over the top yes, but they turned a one-note character into something when they brought him back. Unfortunately what makes him so much fun doesn't work in a medieval fantasy environment so I left him out and stuck to the Graboids and there are a lot of them.

Yes they are more or less Bulettes but they have more character, and they really make you think, what would I do in that scenario which is what I really want from a horror movie (that is why I love Zombie movies). So here I present the Graboids for Shadowdark.


 



 

 



 

 

Army of Darkness Meets Shadowdark

I've always loved Army of Darkness. It has the right sense of humor and violence and really finished the trilogy  nicely. I even like both endings and find it hard to pick which I prefer. So it seemed a no-brainer to run it through AI and see what the system had to say.








 

 

 

By-Tor and the Necromancer for Shadowdark

 I'm a fan of Rush (the Canadian band) and for some reason I thought it would be funny to see what AI would do if asked to create Shadowdark statblocks for the the characters in the song The Necromancer from the album Caress of Steel. To be honest it's far from a favorite but what the hell. Here are the lyrics. 

I. Into Darkness
As grey traces of dawn tinge the eastern sky, the three travelers, men of Willow Dale, emerge from the forest shadow. Fording the River Dawn, they turn south, journeying into the dark and forbidding lands of the Necromancer. Even now the intensity of his dread power can be felt, weakening the body and saddening the heart. Ultimately they will become empty, mindless spectres. Stripped of will and soul. Only a thirst for freedom gives them hunger for vengeance…
Silence shrouds the forest
As the birds announce the dawn
Three travellers ford the river
And southward journey on
The road is lined with peril
The air is charged with fear
The shadow of his nearness
Weighs like iron tears
 
II. Under the Shadow 
Shreds of black cloud loom in overcast skies, the Necromancer keeps watch with his magic prism eyes. He views all his lands and is already aware of the three helpless invaders trapped in his lair…
Brooding in the tower
Watching o’er his land
Holding every creature
Helplessly they stand
Gaze into his prisms
Knowing they are near
Lead them to the dungeons
Spectres numb with fear
They bow defeated
 
III. Return of the Prince
Enter, the Champion, Prince By-Tor appears to battle for freedom from chains of long years. The spell has been broken…the Dark Lands are bright, the Wraith of the Necromancer soars away…in the night
Stealthily attacking
By-Tor slays his foe
The men are free to run now
From labyrinths below
The Wraith of Necromancer
Shadows through the sky
Another land to darken
With evil prism eye…

What I didn't expect is the line "the three travelers, men of Willow Dale" prompted the AI to ask if I wanted stats for them as well. I've cleaned up the statblocks a very little but 99% comes from the AI, which obviously has a sense of humor.




 

By-Tor and the Snowdog for Shadowdark

By-Tor returns, but this time he's the villain for some reason. I think Geddy admitted in his bio that they didn't realize this for years until some fan asked about it. So first the lyrics.

1. At The Tobes of Hades  

The Tobes of Hades lit by flickering torchlight

The netherworld is gathered in the glare


Prince By-Tor takes the cavern to the northlight

The sign of Eth is rising in the air

By-Tor – Knight of Darkness,
Centurion of evil – Devil’s Prince

II. Across the Styx

Across the River Styx out of the lamplight

His nemesis is waiting at the gate

The Snow Dog – ermine glowing in the dampnight

Coal black eyes, shimmering with hate

By-Tor and the Snow Dog
Square for battle, let the fray begin…..

III. The Battle (instrumental)

i) Challenge And Defiance

ii) 7/4 War Furor

iii) Aftermath

iv) Hymn of Triumph
IV. Epilogue 

The battle over and the dust is clearing

Disciples of the Snow Dog sound the knell

Rejoicing echoes as the dawn is nearing

By-Tor in defeat retreats to Hell

Snow Dog – is victorious

The land of the Overworld is saved again

 




 



 

 

 

Free: GROUNDED, A Remix of 5E Backgrounds

 They had some good ideas with 5E Backgrounds but it was never really implemented correctly. So I worked on my own version but before I was really happy with it I soured on 5E in general and moved on to Shadowdark.

Included  are all the 5.1E races but not the changes that happened with 5.2. In fact while 5.2 de-emphasized race this one leans into it by attaching the Backgrounds and Personality, Ideal, Bond, and Flaw to race.

 So this is a cleaned up version of what I had released into the wild. Usable but a bit rough. Hopefully someone will find it useful. 

Grounded

Free: Medieval Court Intrigue Generator

 Too often when my players arrive in court I fail. A nearly empty throneroom with King/Queen and maybe an advisor or scoundrel trying to keep the party from the Royal. Watch a historical drama and it's not that way. Kings meet people at their pleasure, if the King is at a party they will meet people there, if they are out hunting they'll drag the person along. There will be others there listening in. I never really did anything with all that because I never really thought about it.

When I was working on Black Adder the AI asked about court intrigue and the results blew my mind. So here is the resulting Medieval Court Generator. Hopefully there is something worthwhile for everyone to use in there. If not, well it's free.

Medieval Court Generator

Campaign Update

Not that anyone probably cares but I thought I'd update what's been going on in my current campaign and my thoughts about it. Phande...