Hayston - AI City Map



The Hayston map provides a good example of the mushy roofs I mentioned in the AI City Map intro post. Look at building 4. Fishmonger, the whole thing looks like its collapsing. Originally I had a version of Duska that had a lot of these mushy buildings. I replaced the buildings in Photoshop to make it look nice but kept the mushy ones on another layer. I'd planned on having the city over-run by chaos and abandoned and the mushy buildings could then be used as buildings that had been partially burned or something. Although I deleted those semi-ruined city maps I do like the idea of having a city that changes over time. Additional buildings outside the walls or something for when the PCs are away for awhile.
 

Alesford - AI City Map

 








AI City Maps

So I've been playing with AI a bit more. Specifically Gemini and ImageFX. They are finicky but with patience they produce some nice stuff. I decided to try to produce some villages. First it makes you change your prompt after a few attempts and it also gives up on you after a mysterious number of attempts a day so it was a slow process.

My tags were a variation of Realistic isometric map medieval walled village. I tried Roman instead of medieval and port and city, town and castle and a bunch of other things instead of village. Also image was interchangeable with map.

Turns out it's not entirely clear on isometric because my understanding is it means a specific angle and thus all isometric should be the same perspective. That's sort of the point. But it managed occasionally to produce things that were usable.

Also realistic produced buildings with mushy roofs that looked ready to collapse. I fixed that initially by doing similar prompts but with building or city block instead of village and then using Photoshop to replace the mushy roofed buildings. 

Then I stumbled upon minimalist instead of realistic. They couldn't really manage gatehouses and looked a bit like video game cities but I really liked the results.

I added the callouts and legend myself so they could be player handouts. I'm not gonna add further details to these. I consider them in the Public Domain so if you like what you see take em, use 'em. I'll produce more in the near future if the AI starts cooperating again. Seems that Goggle screwed up recently producing black Nazi images in order to be more inclusive and has been fighting with their code and I've been getting worse results lately. Hopefully that'll figure it out.

Also I would note that these are pretty small for walled settlements. They barely qualify as small villages but in a world with monsters roaming all around I think I could justify the walls.




More playing with AI

 This time battlemaps. I was surfing around looking at battlemaps and came across TheAIWizard creating a battlemap or two using AI. He uses...