Showing posts with label Glog. Show all posts
Showing posts with label Glog. Show all posts

Best of the Web - GLOG Domain play

Reading through the Manse still and I found an older post called Small GLOG Critique + 20 GLOG 'A' Templates in which Cacklecharm discusses adding a 5th level to GLOG play. This E level template would be for domain play. The idea is a good one and goes along with my own thinking actually. I find 4 levels too limiting and was thinking of 6 levels (keeping the 4 template per class though) to force some kind of multi classing. 

I was was also thinking some classes should have pre-requisites. So as you get into higher levels of play those become options. That is where Noble class could come in, you don't start as a noble but might be knighted during play, or High Priest (must have 4 Priest templates to qualify). The way I understand the GLOG you get 4 templates and then can continue play up until 10th level, you just don't get any more templates, so this would be setting you up with something different as you enter that template free late game. I was thinking these late game templates would have things like Followers (you take cultists, crew, or many goblins as a second character you control) as well as a few negatives (gotta pay money fight off schisms in your church, or duplicitous nobles, I'm not really sure about the negatives yet). The templates could also be full of much more role playing type skills (such as the Get out of Jail Free card that comes with nobility). Also these late game templates could be 2 templates or 3 templates instead of the usual 4 since you already had to earn your way.

Best of the Web - The Goblin Law of Gaming

Anyone that reads my blog probably already knows about the GLOG but I'm gonna mention it anyway because the GLOGsphere has been consistently some of the most creative content.

I have conflicting feelings about the GLOG (Goblin Law of Gaming) by Arnold K at Goblin Punch.  Conflicted because I love the way the magic works. I love the way multi-classing works. I love the way a lot of it works but the core skill system just didn't sit well with me. But I love DIY games and GLOG is as easy as any other game to swap out components like that.

I'm not alone, for some time the GLOG was one of the most vibrant bits of online RPG activity as people created a metric shit-ton of classes (here and here).  It is a lot like the Black Hack except things are shared for free, which creates more of a sense of community. It's like a big buffet of great ideas that you can pick and choose from and then tweak as needed. 

DIY & Dragons has a post detailing Who is the GLOGosphere? that gives some history on who and what has been writing what.

The whole thing is designed for low levels and to be compatible with most OSR compatible games. Arnold K has even written a scenario Lair of the Lamb: Final specifically for GLOG (which includes some rules) which made Bryce Lynch's Best list at Ten Foot Pole.

Camping

Camping is another thing I've always hand-waved but which should probably have at least a roll, a roll that might provide a few seeds. T...