Showing posts with label Downloads. Show all posts
Showing posts with label Downloads. Show all posts

Free: Medieval Court Intrigue Generator

 Too often when my players arrive in court I fail. A nearly empty throneroom with King/Queen and maybe an advisor or scoundrel trying to keep the party from the Royal. Watch a historical drama and it's not that way. Kings meet people at their pleasure, if the King is at a party they will meet people there, if they are out hunting they'll drag the person along. There will be others there listening in. I never really did anything with all that because I never really thought about it.

When I was working on Black Adder the AI asked about court intrigue and the results blew my mind. So here is the resulting Medieval Court Generator. Hopefully there is something worthwhile for everyone to use in there. If not, well it's free.

Medieval Court Generator

Free: Medieval Horror Generator

 While I was playing with AI and generating statblocks for movies and shows I found the AI would often request would I like a table to do this, or a table to do that. In most cases I said yes out of curiosity. Attached is a 24 page PDF I gave the creative name Medieval Horror Generators with a couple of pictures. It's got bits on creating Chaos Cults, Downtime activities that might be useful prior to tackling a Horror, a monster of the week generator, and a long list of bounties/beasts. It's free. Enjoy.

 Medieval Horror Generators

Free: GUTTED, A 5E Character Creation Supplement

Note: I goofed up the sharing on the Google Drive, my apologies. It should be fixed now and available to everyone that follows the link.

Best of the Web - GM Challenge Compilation, Hommlet, & Politricks

 Hillcantons has a GM advice PDF called The GM Challenge Compilation which is a super-old post from 2011 but new to me and worth checking out if you missed it way back then, its well worth the time.

Greyhawk Grognard has a post called T0 Journey to Hommlet which includes a PDF download of a short adventures for characters on the way to T1 (or T1-T4). I ran across B4 expansion once upon a time and love the idea and wish more would take up the task to fill out areas that modules left blank (for lack of space I presume). The missing T2-T3 in the Temple of Elemental Evil seems ripe. I might have to create interior maps for a few of the T1 buildings if I ever get any time.

Matt Strom at Ice and Ruin has a post called Politricks about giving goals to factions. Its short and worth a read and mostly seems to deal with lower level politics. Politics can make a game, especially a high level game. I'm talking wars, civil wars, and secession crosses. Bback in the day I GM's a game on Harn and had Rethem fall to civil war and their neighbors Kanday and the Thardic Republic moving in to take advantage of things and I guarantee the players remember it to this day (the world of Harn made it easy with the high level of detail). This sort of grand scale gives lots of chance for players to get into the middle of things. Ice and Ruin does bring up one thing I somewhat disagree with:

If the players don't really seem interested in engaging in the politics of the setting, don't foist it on them. 

They don't need to be involved or know they are involved and the politics can still happen around them. They could end up working on behalf of a faction from time to time, or the bigger conflict could get in the way of their goals (enter the besieged city, or an army might show up and besiege a town if you take too long). 

I'm surprised that more games don't talk about this sort of thing. If you're gonna get out of the dungeon then make the world move around a bit and break things.

Camping

Camping is another thing I've always hand-waved but which should probably have at least a roll, a roll that might provide a few seeds. T...