Showing posts with label AI Art. Show all posts
Showing posts with label AI Art. Show all posts

More playing with AI

 This time battlemaps. I was surfing around looking at battlemaps and came across TheAIWizard creating a battlemap or two using AI. He uses Stable Diffusion and has a post on how to set it up and I'm not ready for that level of complexity, yet. So I went back to one of the two I used perviously, ImageFX

I typed in "Battlemap, overhead, top-down, dungeon" and stuff like that. The rooms produced by ImageFX are pretty small, most were junk, and it created a bunch of isometric without being asked, but there were a few in there that I rather liked. This might be a way to get assets (firepit, statue, flagstone flooring, exc) instead of actual maps. Who knows. Anyway here are a few samples. It's AI work so I understand its Public Domain so do what you want with them.







I also had it try to make a town and castle. I got pieces of a town and a castle I wasn't happy with. I could probably do more with them, maybe later.









Hayston - AI City Map



The Hayston map provides a good example of the mushy roofs I mentioned in the AI City Map intro post. Look at building 4. Fishmonger, the whole thing looks like its collapsing. Originally I had a version of Duska that had a lot of these mushy buildings. I replaced the buildings in Photoshop to make it look nice but kept the mushy ones on another layer. I'd planned on having the city over-run by chaos and abandoned and the mushy buildings could then be used as buildings that had been partially burned or something. Although I deleted those semi-ruined city maps I do like the idea of having a city that changes over time. Additional buildings outside the walls or something for when the PCs are away for awhile.
 

AI Artwork

 I've never really thought AI artwork was a good idea. We near the point where entire professions will be wiped out. A buggy whip sort of moment and I take that personally because I trained as an artist even if I let my drawing skills atrophy a bit over the years. Perhaps things will be better once AI has been trained and looks less soul-less and the hands aren't as creepy and all that but it'll be a painful road getting there.

The AI art program I've played with produced garbage. Maybe I'm not good enough at picking the exact words as I've seen other peoples samples that looked pretty good, but  mine all result in abominations. Perhaps for Gamma World art that might work but not for what I'm looking for. 

Having said that I read a post on Tenkar's Tavern titled Is AI in our industry really that bad? (Dungeon Alchemist). I like the samples I've seen from Dungeon Alchemist and never really considered AI for dungeon maps. After all Drawing Dungeon maps is kind of fun. Yes drawing really good ones can be a choir (I lean heavily on Dyson Logos amazing maps a lot). Still this seems a niche AI might be good at. So when I stumbled across Imagine.art, an AI program I hadn't used before I started blasting away at commands and I was actually happy with the results. 

I used the text "Isometric dungeon room with near walls removed to show table, benches, and other furniture" The near walls removed didn't really work right, and what's with the windows and no exit? Still the room has character and with photoshop I might be able to clean it up and make it to my satisfaction. Doing a whole dungeon would be painfully slow though (guess Dungeon Alchemist fixes that).


Here is another. Same text (I think) but set to Disney Style. Why Disney style gives a low wall instead of wooden fence I don't know. AI works in mysterious ways, still I kind of like it. I'm not sure how I can use it but I'm always looking for isometric dungeon dressing and there is a lot of that here.


A third one for good measure. The prompt this time: "Isometric dungeon room with near walls removed to show torture equipment and victims chained to wall". The result, well we still have a cheery little window and no victims, but the rest is kind of nice.


And lastly Most of my corridor attempts "with no windows" had windows, clearly it doesn't like corridors and Hallways and loves windows. So I typed "Isometric dungeon hallway with no windows" and the AI gave me Mickey Mouse in a crypt or something (I think Disney is gonna sue someone). So it's far from perfect but the crypt looks nice. 

So AI isn't totally terrible for some things.

Camping

Camping is another thing I've always hand-waved but which should probably have at least a roll, a roll that might provide a few seeds. T...