The Hayston map provides a good example of the mushy roofs I mentioned in the AI City Map intro post. Look at building 4. Fishmonger, the whole thing looks like its collapsing. Originally I had a version of Duska that had a lot of these mushy buildings. I replaced the buildings in Photoshop to make it look nice but kept the mushy ones on another layer. I'd planned on having the city over-run by chaos and abandoned and the mushy buildings could then be used as buildings that had been partially burned or something. Although I deleted those semi-ruined city maps I do like the idea of having a city that changes over time. Additional buildings outside the walls or something for when the PCs are away for awhile.
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Thoughts on Storm King's Thunder
Giants crushing Phandelin (or they should be) 259 page adventure that takes players from 1st to 11th level, or 5th to 11lth if you enter fro...
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Not that anyone probably cares but I thought I'd update what's been going on in my current campaign and my thoughts about it. Phande...
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I haven't done this in awhile but Best of the Web was always intended for me to be able to find and revisit cool links, and I found one ...
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I've talked about Encumbrance before . Basically I prefer a slot-based system which is fairly common among the OSR. What I'm thinkin...
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