The Hayston map provides a good example of the mushy roofs I mentioned in the AI City Map intro post. Look at building 4. Fishmonger, the whole thing looks like its collapsing. Originally I had a version of Duska that had a lot of these mushy buildings. I replaced the buildings in Photoshop to make it look nice but kept the mushy ones on another layer. I'd planned on having the city over-run by chaos and abandoned and the mushy buildings could then be used as buildings that had been partially burned or something. Although I deleted those semi-ruined city maps I do like the idea of having a city that changes over time. Additional buildings outside the walls or something for when the PCs are away for awhile.
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More playing with AI
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