Session 2: Cragmaw Hideout continued

One player missing so we had his PC hang back as an NPC. The rolls balanced out this time and we had one near death and one PC that couldn't hit to save his life. Still the YouTube guy that said Lost Mines is brutal had a very different group because 5E is so forgiving. Perhaps he's a Gen Z. 

Our kid said "his generation could not be as detailed as we are when approaching a dangerous situation."

Maybe that had something to do with it. They went in with military precision, and scouting, and old school tactics like we used to do. I was lenient because the sound of the stream covered most of the talk. still, if you weren't killed in a single blow it would be hard to die. I mean Roll20 auto-generated Elf started with 2 healing potions and Warriors get a Second Wind and even a short rest brings you back up almost the whole way if you're first level.

I upgraded to the Dynamic lighting and that was worth it. It still will take some getting used to, Tokens fill out the full 5 foot square so they don't hide as well as I'd like. Still lots of fun. Next on to Phandalin, probably.

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