Weregild & Wampum

I was watching a video on Youtube and they mentioned weregild which lead to a rabbit whole of Chatgpt and Wikipeda on the subject. I played a lot of RuneQuest back in the day and don't remember them ever covering the topic but apparently they did at some point.

I think more RPG settings should have some kind of Weregild. I know I'm gonna write up something at some point specific to my setting, until then I'll drop a few notes here. I particularly like that they added an extra 100 shillings for killing a low ranking cleric during mass. Can't have that.

Act / Victim TypeWergild / Compensation
Severed foot~50 shillings
Eye loss50 shillings
Ear loss6–12 shillings
Nose pierce / mutilation~9 shillings
Finger / Nail injuries1–9 shillings
Freeman killed~100–200 shillings
Nobleman / Thegn300 (Kent) to 1,200 (Mercia)
Cleric (low-ranking)300 shillings; 400 if during mass
Duke / Archbishop~600 shillings (Lex Alamannorum)
Archbishop / Nobleman (Cnut-era)15,000 thrymsas
King30,000 thrymsas
Missi dominici (Charlemagne)3× regular wergild

I imagine a weregild arrangement with local Goblin tribes to prevent all-out war. Something PCs may know little about. Since PCs tend to be wanderers and somewhat outside the system they could be forced to pay or be handed over to the Goblins to satisfy the weregild for their raids into Goblin caves, etc. This could balance out the treasure gained and might encourage PCs to determine the status of a tribe before going berserk on them.

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