I think more RPG settings should have some kind of Weregild. I know I'm gonna write up something at some point specific to my setting, until then I'll drop a few notes here. I particularly like that they added an extra 100 shillings for killing a low ranking cleric during mass. Can't have that.
Act / Victim Type | Wergild / Compensation |
---|---|
Severed foot | ~50 shillings |
Eye loss | 50 shillings |
Ear loss | 6–12 shillings |
Nose pierce / mutilation | ~9 shillings |
Finger / Nail injuries | 1–9 shillings |
Freeman killed | ~100–200 shillings |
Nobleman / Thegn | 300 (Kent) to 1,200 (Mercia) |
Cleric (low-ranking) | 300 shillings; 400 if during mass |
Duke / Archbishop | ~600 shillings (Lex Alamannorum) |
Archbishop / Nobleman (Cnut-era) | 15,000 thrymsas |
King | 30,000 thrymsas |
Missi dominici (Charlemagne) | 3× regular wergild |
I imagine a weregild arrangement with local Goblin tribes to prevent all-out war. Something PCs may know little about. Since PCs tend to be wanderers and somewhat outside the system they could be forced to pay or be handed over to the Goblins to satisfy the weregild for their raids into Goblin caves, etc. This could balance out the treasure gained and might encourage PCs to determine the status of a tribe before going berserk on them.
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