Whale Roads Zine

I haven't read the Zine yet, but I love the concept. Play reports bundled together into an illustrated Zine (released for free). In this case it was a west marches campaign with three DMs. Link here. Imagine if Gary Gygax and others did this sort of thing back ub the day and we had play reports of their different campaigns. Imagine if TSR/WotC had a library of such things for people to read looking for ideas or just entertainment. I think that would be pretty cool.

I re-read the few surviving notes from my old campaigns in the 80s and wish I'd kept better records and that I'd preserved such records. Especially if the reports weren't just dry in game reports but included asides of player interactions (then they went into a 10 minute discussion of Dar from Beastmaster versus Talon from Sword and the Sorcerer...) I think the nostalgia jolt would be a lot of fun.

Cults of Shadow for sale on Drivethru


Cults of Shadow

The book provides a lot of background detail to bring cults to life. It's written for the 7 deities of Shadowdark but beyond that there are no mechanics and no reason it couldn't be used, adapted, torn apart to fit any OSR cults. For each of the 7 I've written up:

  • Overview
  • Scripture
  • Penitence & Funeral Practices
  • Rituals & Festivals
  • Cult Ranks
  • Sects & Orders
  • Saints & Heroes
  • Common temple layouts/features.

I've also spattered fun bits Lore in the ugly little empty spaces that appear when you try to have 2-page spreads. Currently only the pdf is available, I'm still waiting on proofs from the softcover.


Village - All 7 Villages and 21 NPCs Bundled together into a PDF

 This is probably not the final format, I expect I'll bundle them with the city-states and campaign setting,  but anyone that wants 7villages and 21 NPCs for Free here is the Link.



Village - Ginswallop

The last of the recycled villages. I might create more at some point as It's kind of fun, but I've noticed these old ones are a bit repetitive so it might be a while before I have something more creative to say. I'd like to add a bunch of interior maps but my own interior maps (at least of buildings) need a lot of practice and AI attempts at interiors suck so far. I might punt and just rename the different locations to match maps Dyson Logos has drawn, he does very  nice work. 




Village - Cumber Upon Lud

I went for the most British sounding names I could find. The names don't really match with the mediterranean look of the villages but I don't care. 






Village - Crowsmouth

Crowsmouth is really done, I'm still debating it I'd prefer a larger picture that shows all three NPCs to fill out the bottom of the page or not, maybe I'll keep it as is and put a statblock of sorts.






Village - Black Le Marsh

The villages are designed as 2-page spreads. I'm not certain I like the village picture busting up the Location list but it looks better as a spread so I'll keep it for now. The little NPC faces were made using the same AI as the village map.




 

Village - Bexley Head

I love the way the AI made most of the villages along hills in sea coves. 




Village - Ambly

 



Villages Intro


A long time ago (maybe 2019?) I created a bunch of village maps using some historical villages surrounding 17th century London (I think). I found them online. I eventually decided I didn't like the maps I used, they had no style, they were just black and white line-drawing and it didn't have enough contrast to really work for me. At some point I must have deleted them from the site because I can't find them online any more but I had copies on my hard drive. 

Now fast forward to 2025 and I was playing around with AI and playing with prompts and came up with some village maps I liked a lot more. I found the AI doesn't make good English or German villages or towns for some reason but if you tell it Greek, or Italian, Carthaginian I started seeing a lot of stuff I liked.

I used isometric as one of the commands which produces villages with roads in the village that aren't always really visible, and it tended to be a bit repetitive, but I liked the results.

When done I'll bundle them all into a single pdf. Until then I'll publish them on this site... Here is an example of the old style map.


Setting - Retreada Islands

The Retreada Islands are a setting I'm throwing together quick and cheap with AI maps and art. Whenever my mind gets distracted and doesn't want to work on more serious things I jump on over and work on this a bit.

The setting has a single God "Lough" (pronounced Law). The cult has divided into two conflicting cults (like Protestants and Catholics). The point is the only temples in town are Temples of Lough which makes things a bit easier from my point of view even if it does straight-jacket the player who wants to be a Cleric a bit. 

Below is the map of the Islands, created by AI with my own text added Eventually it'll be a two-page spread (thus the line) when it finally gets put into a proper pdf. I'm not sure I like the city icons or not, they appear to be a slightly different style than the geography but they'll do for now.

The idea for the setting was some islands that could be dropped into a GM's existing setting or that would allow the GM to easily draw the world beyond the islands and create their own. I did not want an empire or large kingdoms but a bunch of medieval city-states that might fight each other all the time the way the Italians did. I wanted the climate to be Greek/Italian for some reason. The North East part of Bleaking Island (in the Eastern shadows of Mt Stumblecrag) will have a handful of ruins to make it easy for a GM to place adventures if they aren't into sword & sorcery factions fighting in the cities type adventure. 

I went for British sounding names all around. I considered German but the Warhammer world has already mined that vein.

I'm still working on the history of the place but may not go into detail to let each GM fill in the story to fit their world. 

Appendix N

I've hit something of a rut in my reading (audiobooking?) and I've decided to go through Appendix N. Here is the list according to the original DMG. I've bolded the ones I've read. Sadly not enough.


Anderson, Poul: THREE HEARTS AND THREE LIONS; THE HIGH CRUSADE; THE BROKEN SWORD 

Bellairs, John. THE FACE I N THE FROST

Brackett, Leigh.

Brown, Fredric.

Burroughs, Edgar Rice. "Pellucidar" Series; Mars Series; Venus Series 

Carter, Lin. "World's End'' Series 

deCamp, L. Sprague. LEST DARKNESS FALL;  FALLIBLE FIEND;  etal. 

de Camp & Pratt. "Harold Shea" Series; CARNELIAN CUBE 

Derleth, August.

Dunsany, Lord. 

Farmer, P. J. "The World of the Tiers" Series; et al. 

Fox, Gardner. "Kothar" Series; "Kyrik" Series; et of.(1) 

Howard, R. E. "Conan" Series (2)

Lanier, Sterling. HIEROS JOURNEY 

Leiber,Fritz. "Fafhrd &Gray Mouser" Series; et al.(3)

Lovecraft, H. P. 

Merritt, A. CREEP, SHADOW, CREEP; MOON POOL; DWELLERS IN THE MIRAGE; et of. 

Moorcock, Michael. STORMBRINGER; STEALER OF SOULS; "Hawkmoon" Series (esp.the first three books)(4) 

Norton, Andre

Offutt, Andrew J., editor SWORDS AGAINST DARKNESS Ill.(5)

Pratt, Fletcher, BLUE STAR; et al.

Saberhagen, Fred. CHANGELING EARTH;  et al.

St. Clair, Margaret. THE SHADOW PEOPLE; SIGN OF THE LABRYS 

Tolkien, J. R. R. THE HOBBIT; "Ring Trilogy" 

Vance, Jack. THE EYES OF THE OVERWORLD;  THE DYING EARTH; et

Weinbaum, Stanley.

Wellman, Manly Wade.

Williamson, Jack.

Zelazny, Roger. JACK OF SHADOWS; "Amber"  Series; et of. 


The most immediate influences upon AD&D were probably de Camp & Pratt, REH, Fritz Leiber, Jack Vance, HPL, and A. Merritt; 



(1) Free Audio versions dropped a month ago on Audible.com and may go away. Read by AI which is odd since it doesn't know the difference between a Bow (to show deference by bending at the waist) and a Bow (a long range medieval weapon). It's jarring at times.

(2) Re-read these multiple times. Even the old pastaches by Sprague and DeCamp.

(3) Keep trying to get into Fafhrd & Gray Mouser without success. Maybe I'll just skip the first book and try with the second next time I try.

(4) Read all the Elric books in the 80s but he kept writing them so I'm far behind now, but I've read everyone that Gygax was talking about.

(5) Andre Offutt wrote a bunch of Cormac MacArt books (character created by Robert E. Howard) that I read in the 80s. Nowhere to be found these days. So many fantasy books from the 80s just disappeared. Whoever owns the rights should start dropping them into Kindle and making a few bucks. The hard works already done.



If I Owned D&D what would I do?

Tenkar's Tavern, Greyhawk Grognard, JoetheLawyer, Diversity & DragonsEsper the Bard, as well as a few others (G2 and Eldrad Wolfsbane) have made videos answering that question. ChubbyFunster punted the question which is no fun. I run the same thing through my head every few months (usually if I took over TSR instead of WotC back in 2000 but whatever). I don't make videos so I figure I'll just post. Assuming I was given the whole thing and carte blanche to control the product line without interference here is what I'd do, at least to start with.

D&D 2025, Spin off into a separate company with pretty much all the current employees (I'd let the employees pick and among those that want to stay with my 6E project I'd interview them and decide for myself). D&D 2025 project would have a new name and would live or die on their own. If Hasbro wants a My LIttle Pony or GI Joe version of a Role Playing Game this is the group they'd go to. This one would be all rainbows and characters never die and all that. Beyond that they can do as they will and good luck. Maybe it'll sell well, maybe not. That won't be my problem at that point. 


D&D 6E. I'd take the 2014 edition and remove the fiddly abilities every level (and the archetypes that go with them). Those are the things 'character builds' are made of and I don't want any part of builds. Instead I'd have a proficiency bonus equal to the PC level. Clerics would get a re-work of Cleric Domains from 3.5 so a DM could quickly build a pantheon and have each deity meaningfully different. Also any naval stuff from The Saltmarsh adventures would be migrated into this book. 


Starter Set I'd cut down the rules to the first 3 levels and bundle with The Keep.


The Keep I'd bundle this with the Starter kit and also sell it solo. This is (B1) In Search of the Unknown and (B2) Keep on the Borderlands. I'd update those two modules a bit and use the Keep as a base of operations for both. I'd also include interior maps and urban encounter charts for the businesses in the keep. The idea is a new DM has players explore Caves of Chaos until the DM feels comfortable enough to stock the Caverns of Quasqueton on their own. By the time they are done with both they should need no further help. Also by adding interiors to the keep we can emphasis urban adventures in addition to wilderness and dungeons.


The Borderlands Use the wilderness map from the keep and drop the pyramid/Ziggaraut from B4 Lost City into the swamp to the Southeast, and the hill from B5 Horror on the Hill south of the River (with the keep replacing Guido's Fort which was never detailed). This is not really a  a follow-up as PCs should be high enough level to move on by the time they're done with B1/B2 but now you've got a large sandbox a DM could use again and again for starting players.


Lost Mines of Icespire Peak This would be both Lost MInes of Phandelven and Dragons of Icespire Peak. Put together to create a sandbox with a lot of adventure options. Some of it would need to be reworked but the core is a decent adventure for low-level adventurers. 


Other Adventures. I'm not gonna go over every module here. Just know I liked the way they bundled modules into a single book in Tales of the Yawning Portal but they made it too big and they don't need to be hardcover. Three modules, maybe four is fine. I'd update the older modules. Basic or AD&D doesn't matter they are all being converted to 6E. If at all possible keep the modules in roughly the same tier of play or unified by theme/enemy. So perhaps X1 Isle of Dread (3-7) could be mixed with (I1) Dwellers of the Forbidden City (4-7) and or (C1) Hidden Shrine of Tamoachan (5-7).


Campaign Worlds I'd keep the most popular (Greyhawk, Mistara, Ravenloft, Forgotten Realms, maybe Kara-Tur) and customize the rules and monster/class selection for each to make the game feel different in each setting. Every module we published would include a bit about where on each of those setting that module could be placed (I think Yawning Portal did that).


Some settings (Planescape, Spelljammer, Dark Sun, Gamma World) I'd have updated to 6E and then released into the wilds with some kind of Creative Commons that allows individuals or companies to make/sell any kind of support they want but sales of the setting are still mine. 


Lastly I'd return to others to their creators with my blessings (Eberron, Dragonlance, others),


Monster Manual I'd divide this into two or three books, broken up by tier of adventure. I'd go 4E style and have multiple versions of each monster (Slinger Goblin, Scout Goblin, Shaman Goblin) so the DM has more to work with. I'd raid all the previous editions for content if necessary. I love monsters and might want a new edition every few years.


Dungeon Master's Guide I'd update the current 5E with the best stuff from every edition of DMG: 1E, 2E, 3E, 3.5E and 4E. If necessary split out the Magic Items stuff to be its own book.


VTT I would not create or sell a VTT but I'd have some products for the VTT. A map pack of interiors for important buildings in Waterdeep, or Neverwinter, or Baldur's Gate would be helpful to a GM running their own campaign. Do the same for other settings. Someone that doesn't care for a setting might still find a bunch of maps interesting the way the old Citybook was useful.


Dragon Magazine I believe having a single source of info creates a sense of community that the websites don't. No Dungeon magazine, I'd makes sure Dragon was full of short adventures and divide Deities & Demigods into pieces and have that as a regular column but specializing on the Cleric-side of things instead of statblocks for the Deities. Repeat what was in Deities & Demigods and gods in different campaign settings and religions from novels. Doesn't have to be monthly, could be bi-monthly as long as its loaded with stuff. Run a bunch of contests for best dungeons, best monster, and use that as a way to find who to hire and who to avoid as useless.


So that's the basics plan. 

Whale Roads Zine

I haven't read the Zine yet, but I love the concept. Play reports bundled together into an illustrated Zine (released for free). In this...