Fantasy Hearbreaker: Major Wounds

OpenQuest has a system in which if you take 50% of your total HP in one round (or is it one blow) you take a major wound. There is a fun major wound table and everything. If you are reduced to 0 you die. Black Hack has a Major Wound table as well but it didn't excite me.

There has been debate for ages about at what point a character dies. Do they die at 0, -5, -10?

The range of every characteristic is 3-18. As mentioned in previous post CON acts as a characters flesh & blood. I decided to go with this and instead of remembering when a Major Wound occurred I would have the Major Wound table applied when CON was reduced below 3. CON reduced to 0 equals death. Simple, and it makes sense with the otherwise arbitrary characteristic range.


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