This idea isn't fully fleshed out but I think it might have potential. It's what I call pseudo geomorphs. It's the same general idea with two differences:
- Not every connection needs to be used.
- Instead of just squares pseudo geomorphs use tetronmino. These are the shapes familiar from the game Tetris. I've mocked up a template of the shapes below, the arrows represent the possible connections between the geomorphs.
The GM should place a Dungeon Landmark at any connectors that don't line up. Typically different styles of dungeons will have a subset of the Dungeon Landmark list below.
Table 1 - Dungeon Landmark Table
1d20 | Dungeon Landmarks |
01-02 | Alcove/Nothing |
03 | Alterr/Chapel/Dias/Shrine |
04 | Bell |
05 | Carvings/Ruins |
06 | Crypt/Sarcophagus |
07-08 | Fountain/Well |
09 | Garden/Terrarium |
10 | Gate |
11 | Mural/Mosaic |
12 | Obelisk/Menhir |
03 | Pedastal |
14 | Pit |
15 | Pool/River/Stream |
16-17 | Stairs/Ladder |
18-19 | Statue/Idol |
20 | Throne |
Anyway that's all I've got for now on that.
Apparently rolesrules had this idea back in 2012 in a post called Dungeon Tetramorphs.
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