More Healing Potions

 A continuation from my previous post on Healing Potions.

I like the idea that if you heal HP that would take you beyond your Max HP you might suffer a mutation that lasts as long as it would take to heal that much HP. That would need a table but I'm sure there is one floating around the web. HP beyond the Max HP could be treated as Temp HP the way a Warlock gets Temp HP with Dark Ones Blessing. Going into battle you can really tank up, but it'll cost you in gold, addiction, and possibly mutation.

I like the idea that the cheaper Healing Potions might cause more problems and if you want the good stuff it's gonna cost you. This becomes a nice way to soak up PC cash. 

 So anyway the more I think about the mutation aspect the more it reminds me of the Slaine comics where mutation was part of his berserker fury.  



New Banner

I love Groo but I've used a fairly dodgy screenshot for a couple of years now and figured it was time to update. So I found an old painting "Bayard Defends the Bridge on the Garigliano" by Henri Felix Emmanuel Philippoteaux (painted in 1840). I like the painting a lot but wanted to make it a bit more 'me' so I ran it through the Google Flow until I was happy with the results and next thing you know I have a new banner. Hopefully the details aren't too small. 

The "Bayard" in the painting is Pierre Terrail, seigneur de Bayard, one of the most celebrated knights in French history.  The painting shows the Battle of Garigliano (1503) in which seigneur de Bayard held a narrow bridge against pursuing Spanish forces and did so long enough for the French army to escape. 

Ironically, Pierre Terrail Seigneur de Bayard did not die at the battle  on the Garigliano. He was mortally wounded in 1524 during the Battle of the Sesia while covering a different French retreat.

 

 

Roll20 Tricks: Campaign Backup

So I GM's a campaign for a year in Roll20 and things started to bog down. The system got slower with the accumulation of maps and tokens...