A continuation from my previous post on Healing Potions.
I like the idea that if you heal HP that would take you beyond your Max HP you might suffer a mutation that lasts as long as it would take to heal that much HP. That would need a table but I'm sure there is one floating around the web. HP beyond the Max HP could be treated as Temp HP the way a Warlock gets Temp HP with Dark Ones Blessing. Going into battle you can really tank up, but it'll cost you in gold, addiction, and possibly mutation.
I like the idea that the cheaper Healing Potions might cause more problems and if you want the good stuff it's gonna cost you. This becomes a nice way to soak up PC cash.
So anyway the more I think about the mutation aspect the more it reminds me of the Slaine comics where mutation was part of his berserker fury.
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