Phil Viverito has a post on Furca called The Hobos Have Them... The title wasn't particularly interesting but I clicked through anyway because Phil writes good stuff. I was surprised and amazed. I've read a lot of history and yet never came across such wonderful usable detail into a piece of equipment. The Roman Furca should have been part of everyones campaign long ago.
Brian C. Rideout at the Blog Welcome to the Deathtrap has a post called Designing Layout and Information in Adventures. I think we need more of this type of thing, including designing for PDF (which seems to have been skipped but is all over the place and has certain different requirements). The game world is filled with awful design (some of it self-congratulating itself on how great and useful the design is) and bad design can cause folks to hate a great book or great game.
Great Job! at boxfullofboxes has a post called Those Faiths Which Bind -- A Religion generator. The generator is a great start giving an overview of a religion. It goes nicely with a few other boxfullofboxes generators.
Create some religious myths and the Holy Books using So what do we do 'till the stars are right? and Step on a crack and you'll break an Elf's back! -- A superstition and myth generator and Hey, what's with this weird book? (with a wee bit of judicating unfit results).
Generate some holidays & game and food enjoyed at those festivals with A Red Letter Day - a holiday & festival generator, Oh, What Games they Play - a Contest and Diversion generator. and with a slight bit of effort the Yeah, but what do they eat? - A Local Cuisine Generator.
I think Religion and Cults (or lack thereof) are one of the primary ways to define a campaign area and I'm surprised I haven't seen more of this sort of thing.
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