Wizard Background

Wizard Background

Wizards must join a chantry or School of Wizardry in order to learn their craft. Typically the wizarding chantry's only allow students they have scouted out. Such students are pulled from a small range of occupations. A Wizard could pull out and go Adventuring at any point, or they can continue to add up the years, it is up to the player.

1d6
Before Being a Student
01-02
Astronomer
03-04
Herbalist
05
Hypnotist
06
Other  (Noble, Barbarian, anyone with very high INT)

Once in a Wizarding school or chantry there really isn't much variety. Most Apprentices face years of chores and verbal abuse with little study indirectly linked to Wizardry. Every year the Apprentice Wizard should roll on the Apprentice Advancement Table to see what happened that year.

1d6
Apprentice Advancement Table 
01-03
No change, chores, chores, chores
03-04
Mishap, roll on Mishap Table
05
Doing well, roll on Journeyman Advancement Table next year

Once advanced to Journeyman level the future wizard learns cantrips to help with the chores and starts to study magic in earnest. Every year the Journeyman Wizard should roll on the Journeyman Advancement Table to see what happened that year.

1d6
Journeyman Advancement Table
01-02
No change, study, study, study.
03-05
Mishap, roll on Mishap Table
06
Leave the school to become an Adventurer.

1d6
Mishap Table 
01
Wizard was injured in a Wizard duel between students and takes a year to recover. Roll on the same Advancement Table as last year.
02
Zealot clerics burned down the School. Classes continue in alternate location. Half the students flee. Roll on the same Advancement Table as last year.
03-04
Wizarding mishap causes one of the teachers to be pulled into the void by a deamon. Half the students flee. Roll on the same Advancement Table as last year.
05-06
Wizard war with another school ends with victory. No change in table but +5 on the next advancement roll.   


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