What's Happening in the Quaint Village

The Quaint Village is a very small fief far from anything interesting. It can be used as a stand-in for any small village the characters spend a good deal of time in.

Cliques
The cliques get along reasonably well but in case of friction they break down as follows:
  • Lord Oliver, Lady Katherine, and Breward the Steward. Also roughly 50% of the servants and any guard employed by Lord Oliver
  • The peasant population will almost always support each other, the various guilds will also side with the peasant population if Lord Oliver moves against the mill
  • Kate the old Priestess of the village will always try to be a peacemaker in case of trouble
  • Crazy old Shama won't take any side and if brought into a quibble will actively make things worse
What is Up?
To determine what is happening the GM should should roll 1d6 & 1d10.

Table determination table
1d6 Table
01
Lords & Ladies Table
02
Peasants & Freemen Table
03
Religion & Magic Table
04-06 Nothing Happening

Lords & Ladies Table
  1. Sir Oliver and his wife Lady Katherine arrive at his new feif. He needs to earn money to afford his beautiful wife's expensive tastes. She wants to return to the court and makes no bones about it. Their first day is a disaster as the manor was looted of furniture while the Steward was out.
  2. Lady Katherine uses the furniture as an excuse to return to Court, the rumormongers think she has left for good.
  3. Kate the old Priestess of the village tries to tutor Lady Katherine in the kitchen. The village is filled with inedible pies. 
  4. Lady Katherine's mother Idel arrives to rescue Lady Katherine from this nightmarish, rustic life only to find Lady Katherine has not returned from court. The entire village walks on eggshells for a week before Idel gives up and leaves.
  5. Lady Katherine's furniture finally arrives (without Lady Katherine) but it's sent to the temple by mistake, causing a rift with Kate the old Priestess of the village who had considered the delivery a donation to the small temple.
  6. Lady Katherine returns and starts doing make-overs on the local peasant girls but the men are none too pleased as nobody can actually afford the makeup or perfumes let alone the clothes.
  7. Sir Oliver is fed up with the lousy service at the Mill. He throws out the miller and runs the place himself only to find the mill gears jam and the peasants furious because grain won't sell for the same price as flour.
  8. Sir Oliver's nephew arrives in the village and fixes the  mill, just as the local guilds stop purchasing anything from the village until the Miller is reinstated, which Sir Oliver is happy to do.
  9. Sir Oliver is allowed to lead the militia if he'll play a drum in their marching band. They have more parades than bandits here-abouts. Sir Oliver yells and screams that its his fief and he will lead the militia even if he can't play! Eventually he's heard practicing.
  10. Sir Oliver is going on a two-week trip to town and leaves Breward the Steward to take over his duties leading the militia and Breward is something of a military prodigy and leads the militia to drive out some local bandits that have stolen a sheep or two lately.
Peasants & Freemen Table
  1. The Lord's mule gets injured and now the peasants are forced to take turns pulling the plow.
  2. Bernard the Steward insists they plant black lotus in one of the field strips because it will be twice as profitable as any food crops but insists the peasants don't tell Sir Oliver or Kate the old Priestess of the village.
  3. Sir Oliver wants to plant all wheat in the rest of his strip but the local peasants tells him no. He insists only to find nearly all the neighboring villages have planted wheat as well, depressing the prices.
  4. Eleanor the cow is pregnant and Sir Oliver posts a guard on the beast to protect it from the crazy Shaman who is believed to desire it for a sacrifice.
  5. The peasants hire a witch to ripen their apples quicker, and locals from another village to help pick the fruit and use Sir Oliver's mule to haul the wagon full of them to market only to find nobody is interested in apples this early in the season.
  6. Breward the Steward fears that he'll lose Sir Oliver's mule to Kate the old Priestess of the village, who's trying to take the mule in lieu of a debt that she claims Sir Oliver owes.
  7. The peasants are embarrassed that Sir Oliver personally leads the farming on his lands which is beneath him. They have sick-outs every time he shows up (finishing work at night).
  8. The peasants are flocking to town for jobs at the textile mill. To keep someone working the land, Sir Oliver is forced to cut milling costs which will make it difficult for him to pay the taxes.
  9. Breward the Steward calls the Sheriff when he finds 300sp is missing from Sir Oliver's safe. With the investigation pointing only to Eb who has a new horse but can't remember where he got it.
  10. The peasants go overboard with plans for a parade and band to welcome Countess Idel (Lady Katherine's mother) despite Sir Oliver's protests that she's not royalty.
Religion & Magic Table
  1. A drought is wilting the crops. Sir Oliver is so desperate, he agrees to pay Breward the Steward an extra 350sp if he can bring some relief. That's when Breward introduces the Crazy old Shaman that claims he can make it rain. When the rains eventually arrive, Sir Oliver refuses to pay saying the Shaman had nothing to do with it.
  2. When the dreaded bing bug threatens the crops, Sir Oliver tries to rally the people to rid the town of the menace while Breward the Steward pays the Shaman to chase off the bugs. Eventually folks begin to wonder if the bing bug is real, or something created by Breward to mess with Sir Oliver.
  3. Short on water, Breward the Steward contracts his Shaman friend to find a new spot to dig a well. But once Breward gets water the old temple well goes dry.
  4. The crazy old Shaman comes into town and announces that all animals must be freed and harasses anyone that does not. Soon, the manor house and old temple are zoos as peasants attempt to hide their animals in the two place the Shaman dare not go. 
  5. It's planting season and Sir Oliver needs useful weather information. The village normally relies on the Crazy old Shaman but Sir Oliver won't let the Shaman near town so a group of peasants are out in the country hoping to find the Shaman and get the info on the down-low.
  6. The Crazy old Shaman saves Lady Katherine's uncle's life so she invites him to move into the manor. When Sir Oliver tries to evict him he threatens to cast a curse on him.
  7. Once Slow Ed's wild story about meeting Elves in the woods makes the rounds, tourists from other villages descend on the village to hear the tale and see what they can see and trampling the crops in the process despite the best efforts of Sir Oliver's guards.
  8. Kate the old Priestess of the village decides to revive the spring festival and is working her way around the village to drum up support. Meanwhile, Sir Oliver tries to plant the fields with Eb who can't control the mule or plow a straight line.
  9. Two witchsmellers arrive looking for a witch that looks identical to the Priestess old horse.
  10. Kate the old Priestess of the village demands some serious improvements to the village and puts together a workgang and oversees the work, in many cases making things worse.

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