First up Signs in the Wild has a wonderful post called Tavern generator that provides names and features for taverns. It's a wonderful bit of work. And coincidentally around the same time Konsumterra at Elfmaids & Octopi came up with post called d100 Tavernkeepers Adventure Tips which provides one hundred interesting tips that can be used in that newly created tavern.
The Wandering Gamist has a post called Rival Adventuring Parties and Dungeon Maps as Treasure which has one of those ideas that made me hit my forehead that it never occurred to me. Rival Adventuring parties should also have maps. The Gamist talks about stealing their map but the post got me thinking (which is common with most posts that end up in my Best of the Web posts).
I think if parties don't straight up fight they might compare maps. If they came in the same way they may straighten out some mapping issues, if they came in from different entrances they may help double the mapped areas of the dungeon while also providing a rational for why an area has more empty rooms than normal.
I also like the idea of certain rooms that delvers draw maps and warnings and notes on the walls to help others giving the area a Landmark feel to part of a dungeon. Perhaps a wall is dedicated to the names of delvers that died in the dungeon and how they died. Such a room might be where folks drop off their extra iron rations and bronze coins that delvers decided weren't worth the effort to lug out of the dungeon. It might be wear henchman wait for their employers to return and as such might have a growing pile of firewood. It would likely have stout doors to act as a place for a long rest, and it might have a lock or two on each door so that only one with a key or a decent lockpicker could gain entrance (hoping to keep wandering beasts out). I like this idea, I believe cavers do something along those lines.
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