Megadungeon Design
This week we have a single link for the Best of the Web, but that link will take you too Dungeon Fantastic's posts on mega dungeon "Best Practices" all of which are well worth reading.
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Rethinking Weapon Damage
Using average weapon damage instead of rolling speeds up the game. I've been doing it in Roll20 because the system doesn't automatic...
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Everybody treats CHA as a dump stat and I doubt anything I'll say here will change that but hopefully I'll provide a few nuggets wor...
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There has been discussion back and forth over map scale with many deciding that 6-mile hexes were superior. I happen to agree. A 6-mile hex ...
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So I've been playing with AI a bit more. Specifically Gemini and ImageFX . They are finicky but with patience they produce some nice st...
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