Plunder: By Individual

At some point characters may find themselves picking a pocket or rifling a body. It is useful for the GM to know how what valuables an individual might have. The GM shouldn't bother to determine everyone's possessions but I've found it is nice to have this kind of table ready to go.

Determine if the individual is mundane, or one of the archetypes (cleric/priest, military, rogue, wizard). If mundane are they male or female and what social class. Then roll on the appropriate table the number of times indicated.

Table 1: Mundane Human Male
(Noble roll 1d6; Townsman 1d4; Peasant 1d2)
1d12
Items
01
Belt
02-03
Boots/Sandals/Shoes
04
Booze (See Booze Sub-table)
05-06
Coins (1d4sp)
07
Key(s)
08
Pouch, belt
09
Pouch, shoulder
10
Tinderbox
11
Walking stick/Cane
12
Empty

Table 2: Mundane Human Female
(Noble roll 1d6; Townsman 1d4; Peasant 1d2)
1d12
Items
01-02
Boots/Shoes
03-04
Coins (1d4sp)
05-06
Comb/Hat
07
Fan
08
Girdle (belt)
09
Gloves
09
Perfume
10
Sash/Shawl
11
Pouch, shoulder
12
Empty

Table 3: Cleric/Priest (roll 1d4 times)
1d20
Items
01-02
Beads
03
Coins (1d4sp)
04-09
Holy Book
10
Holy Symbol, Wood or Iron
11-12
Holy Symbol, Silver
13-14
Incense
15-17
Ink, Quill, and paper
18
Prayer book
19-20
Empty

Table 4: Military (roll 1d4 times)
1d20
Items
01-04
Boots/Shoes
05-06
Booze (See Booze Sub-table)
07-10
Coins (1d4sp)
11-13
Pouch, belt
14-15
Pouch, shoulder
16
Tinderbox
17-18
Whetstone
19-20
Empty

Table 5: Rogue (roll 1d4)
1d20
Items
01-02
Boots/Shoes
03-05
Booze (See Booze Sub-table)
06-10
Coins (1d4sp)
11-16
Lockpicks
17-18
Pouch, belt 
19-20
Empty

Table 6: Wizard (roll 1d6 times)
1d20
Items
01-04
1d4 Books
05-06
Boots/Shoes
07-10
Coins (1d10sp)
11-13
Ink, Quill, and paper
14-15
Pouch, belt
16
Promissory notes (1d100sp)
17-18
Robe
19-20
Empty

Table 7: Booze (roll for drink and container)
1d12
Booze
Container
01-02
Ale
Bottle, Ceramic
03-04
Mead
Bottle, Glass
05-06
Small beer
Mug, Pewter
07-08
Spirits
Mug, Wood
09-10
Water 
Wineskin
11-12
Wine
Wood cask

The tables do not indicate standard clothes so if they do mention boots or robes it can be assumed that they are above normal quality.

Cultural
What folks are carrying around differs by culture. Apply the following multiples:

Table 8: Cultural Modifier
1d20
Items
Primitive
1/4 listed. 50% chance wealth is in the form of jewelry (cloak pin, torc, etc)
Nomad
1/2 listed.
Barbarian
1/2 listed. 50% chance silver and gold is chop (chopped up candlesticks for example)
Civilized
As listed.

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