I mostly like 5e backgrounds but I think Traveler did it better (except the whole death during pre-game part which seems like a big waste of time). I have seen people suggesting fantasy games need something similar so I decided to take a shot at it. I'm not entirely satisfied because I made them somewhat generic and this sort of thing really needs the setting (wars, leaders, nations) and maybe some kind of skills baked in. Still, here's the first shot. I consider it Public Domain so if anyone can improve it, feel free.
Thief Background
Nearly all thieves exist in a gang of some kind so the tables assume that. An independent thief is on their own. A thief can quit the tables and become an adventurer at any point tor they can keep rolling and add up the years.
The Thief Initial ROlL TABLE shows where the thief came from.
1d6 | Thief Initial Roll |
---|---|
01-02 | Born into city gang, go to the Street Rat Occupation table |
03-04 | Orphan in city, gang became family, go to the Street Rat Occupation table |
05 | Fled abusive home, joined gang to survive, go to the Journeyman table |
06 | Wanted for a crime, go to the Journeyman table |
Once in a gang the thief isn't really much good. They will mostly be put out to beg or act as a fast talking distraction to assist pickpockets. If they show some aptitude for violence or have decent size when they become a teen they will be made a Thug/Bodyguard (one of the gangs footsoldiers).
1d6 | Street Rat Occupation table |
---|---|
01-02 | Beggar |
03-04 | Bagman/Fast talker |
05 | Pickpocket |
06 | Thug/Bodyguard |
Each year the Street Rat should roll on the Street Rat Advancement table to see what happened.
1d6 | Street Rat Advancement Table |
---|---|
01-03 | No change, same as last year. |
04 | Re-roll on the Street Rat Occupation Table next year. |
05 | Mishap. Roll on the Mishap Table. |
06 | Doing well. Roll on the Journeyman Occupation Table next year. |
1d6 | Journeyman Occupation Table |
---|---|
01-02 | Agitator |
03-04 | Burglar |
05-06 | Thug |
Every year the Journeyman should roll on the Journeyman Advancement table to see what happened that year.
1d6 | Journeyman Advancement Table |
---|---|
01-02 | No change, same as last year |
03 | Re-roll on the Journeyman Occupation Table for the next year |
04 | Mishap. Roll on the Mishap table |
05-06 | Leave the gang to become an Adventurer |
1d6 | Mishap Table |
---|---|
01-02 | Injured in a turf war. Skip a year recovering and laying low then roll on the same Occupation table as last year. |
03-04 | Fled the city to live in the wilderness for a year then roll on the same Occupation table as last year. |
05-06 | Locked up or laid low for most of a year then roll on the same Occupation table as last year. |
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