Six-Pack - Magic Schools and Chantries

Every Wizard, Sorcerer, or Warlock should have a School or Chantry where they trained. Typically these are hidden affairs to prevent Wizard wars, problems with the Clerics of Law, and endless requests for magical assistance.

1d6
Magic Schools and Chantries
1
Coven of Lamb the Mad - The coven is a  three story tenement building. The first two floors are actual tenement rentals filled with working folk that have little idea what goes on on the third floor. The third floor has the windows shuttered to hide that they are bricked over to prevent anyone spying inside. The room is filled with shelves of books, the walls are covered in pentagrams and glyphs and the place reeks of sulfur. The coven teaches Demonology and Pyromancy.
2
Swinemole Academy - Founded by three mages a decade ago the Swinemole Academy is the largest academy of sorcery in the region. The academy teaches all but the dark arts (Necromancy and Demonology). Swinemole academy is built outside the city proper in a large warehouse and supporting buildings with extensive basements and sub-buildings. The Academy is willing to teach total novices for a price and a number of graduates have gone on to positions of political power. There are currently four  sorcerers on staff and twelve apprentices. 
3
Nightshade Chantry - The oldest existing school of magic in the region the Nightshade Chantry has mostly shrunk in size to avoid detection and because the back alley chantry has taken a few of their apprentices. The chantry currently has two teachers and two students.
4
Red Powder Alchemy - Shop has picture of a pile of red powder and a vial. Downstairs is full of herbs and spices (mostly cooking) and various hedge Alchemy, that is cheap love potions and trinkets of no real magical power.  Upstairs there is a second shop, where the owner teaches magic to a handful of students. He rarely shows the upstairs to those that he don't know as the local Clerics cause enough trouble over his love potion business they'd likely burn him at the stake if they knew. 
5
Back Shop Alchemy - The shop has no sign. It is just a staircase to a shop above a tenement. Easily missed by those unaware of its true nature. The door leads into a barred cage which prevents customers from entering the shop itself without a bit of force or Lady Remic, the owner's permission. Back Alley Alchemy has real potions brewed by a handful of students who spend more time mixing potions than learning spellcasting.
6
Flashburn Tavern - Flashburn Tavern is lively and warm with reasonable prices and exceedingly infrequent crime. The place is frequented by Templars (the owner gives them good prices and donates the occasional Healing Balm to the Templars. This is expensive but James considers it the cost of doing business as the good graces of the Templars ensures the nosey Clerics give him a wide berth. From the earliest hours the Tavern serves as a Magic school.

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