- GM Don’t List #1: Morphing Reality
- GM Don't List #2: Rolling to Failure
- GM Don’t List #3: Resolution Dithering
- GM Don’t List #4: Thou Shalt Not Hack
- GM Don’t List #5: Not Knowing the Rules
- GM Don’t List #6: Choose Your Own Adventure
- GM Don’t List #7: Preempting Investigation
- GM Don’t List #8: Mysteries With No Clues
- GM Don’t List #9: Fudging
Best of the Web - GM's Don't List
The Alexandrian has a series of posts called GM Don'ts. They are all good:
Subscribe to:
Post Comments (Atom)
Donning Armor
5E has a simple number for donning armor but I think it should be just a bit more than that. PCs should not be sleeping in their armor, at l...
-
Not that anyone probably cares but I thought I'd update what's been going on in my current campaign and my thoughts about it. Phande...
-
I haven't done this in awhile but Best of the Web was always intended for me to be able to find and revisit cool links, and I found one ...
-
There has been discussion back and forth over map scale with many deciding that 6-mile hexes were superior. I happen to agree. A 6-mile hex ...
No comments:
Post a Comment