- GM Don’t List #1: Morphing Reality
- GM Don't List #2: Rolling to Failure
- GM Don’t List #3: Resolution Dithering
- GM Don’t List #4: Thou Shalt Not Hack
- GM Don’t List #5: Not Knowing the Rules
- GM Don’t List #6: Choose Your Own Adventure
- GM Don’t List #7: Preempting Investigation
- GM Don’t List #8: Mysteries With No Clues
- GM Don’t List #9: Fudging
Best of the Web - GM's Don't List
The Alexandrian has a series of posts called GM Don'ts. They are all good:
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Healing Potions
I read a couple of blog posts about healing potions and thought I'd spew a few thoughts out on the subject. 5E with its short and long r...
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Not that anyone probably cares but I thought I'd update what's been going on in my current campaign and my thoughts about it. Phande...
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Why does every campaign you buy have to be an entire continent? Half the fun of being a DM is creating worlds so why steal that? There is th...
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There has been discussion back and forth over map scale with many deciding that 6-mile hexes were superior. I happen to agree. A 6-mile hex ...
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