Historical Events - Building Level

Building events are events that occurred within the last 1d6 days. It is what the building occupants are gabbing about. The GM shouldn't bother pre-rolling them, just roll when the characters enter the building in question.

Mundane Buildings

Table 1: Generic Building Events
1d6
Event
01
Criminal Activity
02
Famous Visitor
03
Fire
04
Infestation
05
Sickness
06
Tax Collector

Table 2: Merchant Guildhall
1d6
Event
01
Increased Taxes
02
Infighting
03
Prosperity
04
Renovations
05
Rival Guild problems
06
Unfair Practices

Table 3: Mundane House Events
1d6
Event
01
Buried treasure/relic
02
Fight with neighbor
03
Fire
04
Foundation Shifting
05
Haunting
06
Vandalism

Table 4: Inn Events
1d6
Event
01
Famous Visitor
02
Fighting
03
Food/Drink shortage
04
Strange Guest
05
Suddenly Popular
06
Thefts

Table 5: Player's Guild Events
1d6
Event
01
Fire
02
Empty performances
03
Fire
04
Packed performances
05
Prima Donna
06
Visiting Troupe

Table 6: Shop Events
1d6
Event
01
Busy Day
02
Embezzler
03
Protection Racket
04
Robbery/Burglary
05
Slow Day
06
Shoplifter

Table 7: Smithy Events
1d6
Event
01
Deadly Accident
02
Exotic Metal
03
Forced Commission
04
Supply Problem
05
Special request
06
Valuable Ore

Table 8: Stable Events
1d6
Event
01
Crazed horse
02
Emergency request
03
Famous Visitor
04
Horse Thieves
05
Predators
06
Stable Fire

Table 9: Tavern Events
1d6
Event
01
Brawl
02
Contest
03
Notorious Visitor
04
Protection Racket
05
Rousing Performance
06
Taproom trouble

Table 10: Thieves Guild Events
1d6
Event
01
Big Heist
02
Crackdown
03
Crime Spree
04
Entrapment
05
Mutiny
06
Rivalry

Religious Building Events

Table 11: Lawful Temple Events
1d6
Event
01
Ceremony Request
02
Healing Request
03
Important Visitor
04
Minor Miracle
05
Sacred Ritual
06
Scandal

Table 12: Militaristic Order Events
1d6
Event
01
Competition
02
Duel
03
Famous Alumnus
04
Scandal
05
Spoiled Student
06
Unexpected Guest

Table 13: Monastic Order Events
1d6
Event
01
Holy Day
02
Inquisitor
03
Productive Day
04
Scandal
05
Travelling Priest
06
Visiting Relic

Table 14: Scholastic Order Events
1d6
Event
01
Bookworm Infestation
02
Famous Scholar
03
Fire
04
Strange Visitor
05
Rotten/Burned Books
06
Stolen Books


Magical Building Events

Table 15: Alchemist Events
1d6
Event
01
Accidental Poisoning
02
Affliction
03
Astrological Problems
04
Discovery
05
Explosion
06
Poisoning

Table 16: Caster Tower Events
1d6
Event
01
Arcane Breakthrough
02
Catastrophic Mishap
03
Concerned Citizens
04
Dangerous Surge
05
Desperate Visitor
06
Mysterious Item


Table 17: Magical Academy Events
1d6
Event
01
Bitter Student
02
Experiment Awry
03
Explosion
04
Hazing Incident
05
Magical Backfire
06
Unexpected Grant

Government Events

Table 18: Castle Events
1d6
Event
01
Grand Feast
02
Inadequate Defenses
03
New Servant
04
Offensive Jester
05
Training Drill
06
Uprising/Mutiny

Table 19: Mercenary Company Events
1d6
Event
01
Brawl
02
Duel
03
Mutiny
04
Rivalry
05
Scandal
06
Schism

Festival Events

Table 20: Secular Festival Events
1d6
Event
01
Competition
02
Dancing
03
Skilled Musicians
04
Stage Collapse
05
Sweaty Pox
06
Wild night

Table 21: Religious Festival Events
1d6
Event
01
Apostate punished
02
Blasphemy committed
03
Image problem
04
Portent
05
Popular Ritual
06
Schism



No comments:

Post a Comment

Encumbrance & Treasure

I've talked about Encumbrance before . Basically I prefer a slot-based system which is fairly common among the OSR. What I'm thinkin...