I don't think the D&D rules make grappling very interesting. That's where this idea began. My players never really got into fist fights. They prefer to slice and dice, so this isn't really tested stuff but it's been on my mind a lot so I thought I'd post it.
I'm not sure if these tables could be used as the finishing move in unarmed combat, or they could be used anytime a Critical Hit occurs, in addition to extra damage or whatever. Anyway here are tables for Chops/Punches and Kicks, and Unique... Depending upon how these tables are used the blow could stun the target for a round or drop them to the ground.
1d6 | Chops/Punches |
---|---|
1 | Backhand - the attacker strikes with a powerful backhand blow to the head. |
2 | Cross-chop - The attacker uses two hands to hit the defender on both sides of their neck. |
3 | Headbutt - The attacker strikes the defenders in the head using it's own forehead. |
4 | Overhead Strike - The attacker chops their hand down on the top of the defenders head. |
5 | Spinning Blow - Attacker spins and strikes the defender with a roundhouse punch. |
6 | Throat thrust - The attacker stabs with their fingres into the defenders throat. |
1d6 | Kicks |
---|---|
1 | Bicycle Kick - The attacker jumps and kicks with one foot to the defenders body, and then the second into the defenders face. |
2 | Dropkick - Attacker jumps up and kicks the defender with the soles of both feet. |
3 | Legsweep - The attacker goes low and sweeps the legs of the defender, knocking them to the ground. |
4 | Roundhouse Kick - The attacker spins and kicks the defender with a lot of power. |
5 | Spin Kick - The attacker spins and kicks the defender. |
6 | Superkick - Attacker delivers a kick to the defender's face or chest. |
1d6 | Unique |
---|---|
1 | Battering Ram - The attacker uses their head to spear the defender in the chest or stomach. |
2 | Body avalanche - The attacker just runs up and runs into a defender standing near a wall, slamming them against the wall. |
3 | Bodyslam - The attacker lifts the defender above their head and slams them to the ground. |
4 | Lariat Takedown - Attacker runs forward, wraps their arm around defender's kneck and pulls the defender backwards to the ground. |
5 | Living Shield - Attacker grabs the defender and uses them as a shield to defend against others |
6 | Piledriver - Attacker grabs the defender, turns them upside-down, and drops into a sitting or kneeling position, driving the defender head-first into the ground. |
Of course if you use them for a Critical Hit that causes problems for similar tables for weapons as the results would be so different. Oh, and I don't particularly like wrestling, I just imagined it would be fun to have an Ogre pull a pile-driver on a character.
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