The Horde

Back in the day, when I was in University, I made lots of notes that never made it into a game (it was easier to continue to use Harn back then). Anyway I still have lots of the notes and so I thought I'd expand on them some and get them out of that digital pile where they've languished.

So the Horde, the Horde is the army of greenskins. I was reading White Dwarf a lot back then. I owned but never played Warhammer or Warhammer 40K but the books and the bits and pieces they put out in White Dwarf were a shot of adrenaline to my creativity. So I created the Horde.

The Horde is an Army of Goblins, Hobgoblins, Orcs and Ogres. These different races might have their tribes with children and all but the horde is an army. An Army of draftees. A marauding army of destruction. An army lead (or more properly unleashed) by the Dark Elves in their war against High Elves and Dwarves.

The Horde are vikings. They are marauders. The Horde is about War and destruction. They really don't know anything else.

The Horde worships Chaos Gods, think Carcosa. They conquer and destroy for their Gods. If they don't worship Chaos they keep their trap shut to avoid being grabbed by the zealots and sacrificed to those chaos gods. Realistically almost all worship Chaos to some extent because it justifies the horrors they commit.

The Horde is filled with Carnivores. Technically they are Omnivores but they prefer meat and have no problem eating their own. This is in contrast with their Dark Elf leaders who are vegetarians and Chaos Dwarves that eat anything.

This war between the Dwarves and allies and the Horde has been going on for centuries across a hundred worlds. Centuries ago the High Elves cut the gates between world, sacrificing some worlds in order to give others a chance. This means that on a number of worlds the Horde is trapped.

Warbands

The Horde is comprised of Warbands. Warbands are mixed-race bands with Ogres, Goblins, Hobgoblins and Orcs led by Warbosses. Anyone smart, strong, or treacherous enough can be a warboss. Typically they are made up of Goblin Shamans or Ogre Warriors. They use divide and conquer to keep their troops paranoid and in-line. The different Warbands fight each other constantly when they aren't fighting the Dwarves and allies.

Aelfhem

Aelfhem is the campaign area. The area is one of wilderness with semi-nomadic Wood Elves ranging around between Dwarven and High Elven settlements and Horde occupied ruins. Most of the Dwarven and High Elven settlements have been occupied by the Horde by now, and the few remaining are huddled masses of refugees waiting for the next ship out, and adventurers from around the world that have arrived to fight back (and retrieve ancient Dwarf treasures).

Horde Rules

The Horde is chaotic dog-eat-dog back-stabbing mess of psychotic murdering monsters, except they have some rules they will not break.
  • Do not kill Elves. If at all possible anyone with Elven blood should be taken alive and passed along to the Dark Elves. Never break this rule, except Elves will occasionally ransom their own, so if nobody knows, well maybe give that a chance before handing them over. Elves taste like dried weeds soiled by a drunk ogre anyway so they aren't worth eating.
  • Do not kill Halflings. They should be taken alive to serve as cooks. Even if they refuse to cook humanoid flesh their sauces and spices are amazing, and worst case scenario they can be sold to the Dark Elves. Also they are too fatty and will make your stomach sick.
  • Regarding Dwarves. They can't be broken, they can't be made slaves, but they taste like bacon. That's figurative of course, they probably don't taste like bacon but think of the over-the-top worshipful way people speak of bacon and you'll have the right tone. Horde members are willing to take some risks for Dwarf flesh.
  • Regarding Humans. They taste terrible but make decent emergency rations. Because of fear of being eaten they will avoid surrendering and make terrible slaves.
That's it for now. The Horde provides the bulk of the bad guys in the campaign area. They provide an excuse for why there are dungeons (captured Dwarf settlements) filled with monsters and treasure. They provide factions a clever group of players to exploit these differences and screw with the Horde. And all of this means there are no Orc babies to worry about.

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